A Modular 5e Rules Expansion for Combat, Exploration, & Social Encounters
Alkander's Almanac is a FULL Expansion to the 3 Pillars of 5th Edition, but these rules are modular and full of examples on how you can use them at your table and tweak them to best fit YOUR group.
The core rules of the game are great but they are designed for a MASS audience... not YOU specifically. There are HUNDREDS of rules, systems, tips, and methods to help you run ALL aspects of your game to have the most fun possible.
AAA PDF Overview
Chapter 0: Introduction
Explains how to USE this book and how to implement Homebrew Rules in your games
Session 0 Checklist
Character Creation Tables
Chapter 1: General Rules
Base mechanics that could apply to all 3 pillars of Social, Exploration, and Combat.
Custom Character Options
New Attunement Rules
New Leveling Systems
Chapter 2: Inspiration Overhaul
A complete overhaul to the Inspiration system so you can create your own
How do you EARN it?
How MANY can you have?
What can you DO with it?
My Personal "DC Method"
Chapter 3: Skill Challenges
A variety of rolling methods to set DC’s for Challenges you throw at your players.
Full Skill Challenge Guide
One Round Skill Challenges
New Chase Scene System
Chapter 4: Social Encounters
New systems for Social Interactions with Disposition, Influence Points, Reputation, and a Roleplay Guide.
NPC Disposition System
Roleplay Inspired Rules
Adversity System for a Characters Mental Health
Chapter 5: Exploration
Rules on Exploration of Travel, Rest, Downtime, Random Encounters, and other systems to customize going from point A to B.
Multiple Methods to run Travel
Revised Rules on Rest
Downtime Options and Mechanics to run it
Random Encounter Systems
Inventory & Supply Management Rules
Chapter 6: Combat
Full Combat Overhaul with both big and small rules to take your combat to the NEXT LEVEL!
New and Updated Conditions
Damage and Resist Rules
Martial Actions & Tactics
Weapon, Armor, and Shield Overhaul
Challenge Mode Armor System
Magic & Spell Systems (Overcharging, Spell Duels)
Chapter 7: Mass Combat
Mass Combat that feels mechanically similar to "regular" combat, but at an EPIC scale! Lead troops of all kinds into combat for a simple and fun system you can use in any campaign.
Create Custom Units
Command Units into Battle
Mass Combat Magic System
Chapter 8: Death & Resurrection
Systems on both the death of a character, and their possible resurrection.
New Rules for Death Saves
Resurrection Skill Challenge System
New Mental & Physical Stress Systems
Lingering Injuries System
Madness & Terror System
Alkander's Almanac Hardcover LAST CALL
There is only a few days left before the Hardcover of this book will be no longer available. If you want to pick up a physical copy for yourself order it at the link here before July 31st.