This Playbook is all about homebrew and with that we’re diving into another Build-A System with Build-A-Trap. I know that Traps, Riddles, and Puzzles are a huge issue for a lot of GMs out there and I like to include them in a large portion of the Playbooks for that very reason. I’m also super pumped for our first presentation of DC Encounters full of alternative objectives, twists, and unique situations that are easy to plug into your games. I hope this Trap system tales a lot of the struggle out of creating your own dynamic creations and I look forward to the success stories!
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